Game Theory and its’ applications will be expressed through
a film called The Good, The Bad, and The
Ugly (1966). Game Theory is the interdisciplinary analysis of interactive,
social human behavior. Games are found
in most interactions and decision making methods between players, both willing
and non-willing participants. While Game
Theory was officially “invented” in the 20th Century by
Mathematicians, its basic concepts have been studied and used since Socrates. Analyzing
options available to both you and others has been used successfully for millennia
in many ways, including to achieve military victory, outsmart competing
business, and even to form and run governments. The Good, The Bad, and The Ugly
is a perfect example of the complexities of “playing a game” because of the
unpredictable outcomes based on input given by the players decisions. The concepts of Game Theory are hidden in
every aspect of life. There are two main
attributes or assumptions made about the interaction between players: 1) there
are two or more players 2) the players will try to maximize their rewards. A list of games that have been identified
provides enough material to teach numerous classes. The final scene in The Good, the Bad, and the Ugly is an
excellent example of Game Theory. It shows an unknowing cooperative effort to
maximize the desired end result.
Overall, allowing others to understand the basic ideas of Game Theory
and its’ applications will be the main objectives of this presentation.
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